Friday, 17 May 2013

Inquisitor Harrow

So, Steve has delivered in fine form, with Gillam Harrow finally coming to life, along with his pets. Here he is, with his Hound, and a gun-skull:



When I sent him off to Steve, I suggested that he take inspiration from Darth Vader - after all, both are cybernetically-sustained juggernauts. The very classical black-cream-red colourscheme is very Inquisitorial indeed, and marks Harrow out as an uncompromising individual who doesn't hide his allegiances. There are four Inquisitorial symbols on Harrow's model alone!

Harrow is made from a wide variety of parts: His body is from the Chaos Khorne Exalted Hero; his head, backpack and arm are from one of the Servitors in the Techmarine Set. Harrow himself is one of my first Finecast miniatures, and the conversion wouldn't have been possible for me without him being in that medium. His shoulderpads are from Space Marine Terminators; his belt buckle is from the Company Champion of the Space Marine Command Squad. His chainsword is from the Space Wolves sets, though I did replace the pommel for a skull from a normal Space Marine chainsword. Oddly, the bit I can't place is the aquila necklace - I shaved the aquila from something, but I don't know what! 


One of Steve's favourite parts of the paintjob is the bionic arm. He says "he's got a brutal look to him so had to have some damage on him - my favourite piece is the chipped paint on his bionic arm, I was thinking he'd used is to block a chainblade at some point in the past." 



I absolutely love the pistons on the back of the hand, which help make it appear really brutal. It's a really nice  hand, hidden away on a servitor model that often doesn't get a second look.


The back of the Khorne Lord has a bunch of skulls - which were removed without too much fuss due to the model's finecast nature. Liquid GS was used to smooth the cloak; when used right, it's a godsend. The power pack has some really subtle OSL - I imagine that it helps power his armour and sustain the cybernetics that keep him alive.


In this picture, you can see the tabard (or demi-tabard, I'm told) - the cream colour of which helps to break up the rather oppressive blackness of Harrow's model. These were green-stuffed by PDH, and really help the model to look dynamic and interesting. The Inquisitorial rosette comes from a 54mm model, and the chain is from the plastic flagellants - a kit that has a lot of applications for any INQ28 modeller.



The Servo-Skull comes from the Forgeworld Titan Tech-Priest. I imagine that it's a high-calibre stubber of some kind. Harrow, in some ways, is much like the famed Inquisitor Tyrus - a lumbering beast with little ranged ability of his own. The gun-skull helps to add a different threat to him.

Harrow himself might be slow, but his Hound is not. I imagine him letting the beast loose to hunt down his enemies, allowing himself time to close. I wanted the beast to have an Inquisitorial symbol as a dog-tag of sorts, identifying his master to his opponents and differentiating him from other cyber-mastiffs.

The collar was again created by PDH from a strip of thin styrene. The Inquisitorial symbol comes from a Grey Knight shoulderpad, and was attached by Steve. The cyber-mastiff itself is of course from the Forgeworld Imperial Enforcer



It's a deliciously twisted creature - a huge slab of (vat-grown?) muscle perfect as a hunting beast, easily capable of bringing a man down. Steve painted it, at my request, based on a dachshund, as my fiancĂ©e has one. This hound is far nastier, though!

 
As a unit of three, they make rather an imposing sight. However, Harrow as many other agents at his disposal, and these should see the field together at the 2013 INQvitational, now just over two weeks away!



Tuesday, 7 May 2013

Framing your Figures

I've seen a lot of interesting photographs of models recently, and one thing I wanted to draw peoples' attention to was the way in which they take photographs of models.

I don't have the nous to set up an elaborate lightbox for my miniatures, though this Blogspot post makes it sound very easy to do:


I was reading a thread by Daemon-Forge over on the Ammobunker, concerning his Arkham City miniatures, where he used a nice backdrop of Arkham itself to give his models some "grounding" - this links with conversations I've had with Tammy (TearsofEnvy) and John Blanche, about how a model's base can in some ways operate as a sort of "frame" - and if you consider the figures we work with as pieces of art, it makes sense. (On that note, check out the latest work from Jeff Vader - something very impressive indeed.)

Here's one of Deamon-Forge's figures:






This is something that obviously can be taken to extremes, as these pictures by Jon Law demonstrate - though that's obviously something that's out of most of our leagues! Something interesting I've recently seen has been people in the INQ28/Inquisimunda communities using books and artwork that reflect their figures - something I find compelling, and would like to replicate myself.

This image by the poster Githalas on Powerfist.dk shows what I mean, using the Inquisitorial Sketchbook as a backdrop:


And recently Andy Hoare posted his latest retinue member, the agent known as Amber Gris - but if you look at the picture, she is actually standing on two pages from the Inquisitor rulebook.

It's funny when we talk about how people within the INQ28 community have crafted models that look as though they've just jumped out of the pages of the 40k rulebook - well these models have!

It's something I certainly want to have a think about when I post pictures - how can the "frame" alter what's inside?



Monday, 6 May 2013

Farewell, Eisenhorn (and Welcome, Eisenhorn!)

With the recent Specialist Games sell-off referenced in my previous post, it had to happen eventually. But in a rather understated post on the Conclave, Koval announced the awful truth - that Inquisitor Eisenhorn's model is No Longer Available to purchase on the GW website.

I've bought a 54mm Eisenhorn figure, and he's currently sitting in bits in a drawer at my parents' house. I've always loved the figure, and it serves in many ways as a token of my affection for Dan Abnett's seminal trilogy. These are the figures that spawned Inquisitor - and without Inquisitor, there would never have been INQ28.

So I'm sad to see so many of these figures going - especially with the resultant price hike that eBay will doubtlessly enjoy. It really is an end of an era.

In other news, I saw on the Black Library website that Xenos, the first of the Eisenhorn novels, has recently been re-released in French. The exciting thing about this is the new artwork that's been created for the cover - I'm very impressed!


Eisenhorn may be dead - but long live Eisenhorn. 

Tuesday, 30 April 2013

Specialist Games Sell-Off

MarcoSkoll pointed out this Warseer thread where it is reported that GW are slowly shutting down the Specialist Range - as models go out of stock, they are seemingly not being replaced.

It would certainly be worth considering which models you may wish to purchase - with many Specialist Games figures being among the most distinctive and interesting figures released by GW, they are a boon to INQ28 hobbyists.

Just a head's up!

Tuesday, 23 April 2013

The Pyremaster

I was exceptionally excited to receive a text from Steve last night saying that he'd managed to finish painting Pyremaster Korbin, one of Inquisitor Harrow's retinue.

Here he is in, his glory. I appreciate that he's not a converted model, but some of the metal Witch Hunters figures are among my favourites ever released. Steve's classic red-black-brown Inquisitorial colour scheme helps to put that across:




Steve promises that Harrow and his faithful hound are next on the painting block - which is very promising indeed! 

Sunday, 14 April 2013

A Gathering Storm



Hello, all.

Storm Clouds Gather

There have been posts in the last few months regarding the "golden age of 40k". I think that it holds true - for whatever reasons, there has been a huge convergence of various individuals, blogs and creations. There are fantastic figures being produced that are really very beautiful. I would, once again, encourage people to check out the Ammobunker INQ28 Sub-Forum, which has been alive with exceptional creativity.

It is, therefore, regrettable that I haven't been able to do any modelling myself. My living arrangements simply don't make it feasible, and in many ways I feel as though this massive tidal wave of creativity is simply passing me by.I've never been a particularly good painter - I enjoy converting figures, and would say I'm pretty good at it. But perhaps never being able to fully realise the concepts in my head has brought about a sort of creative disconnect.

INQvitational Affairs

I've been working on the literature for the 2013 INQvitational, now slated to take place on June 1st. The INQvitational, and events like it, are the only outlet at the moment for my GW hobby. At the moment, we have twenty players signed up for the event, and I've been trying to organise everything to make it as fantastic an event as possible for the players. After all, we have to outdo the previous year's event.


If you are interested in taking part in this year's INQvitational, please contact me via email at the usual address: inq28blog@gmail.com.

This year, I have been exploring the concept of an "international INQvitational", a series of games played in different countries all on the same day, that contribute to an overarching plot. I'm keen to create something of substance and worth, something that makes a difference to the players on the day. I've missed out on so much hobby-related excellence in recent months, and so I want to make this excellent in my own way.

Obviously, that requires a sort of "buy-in" from players in different places. Again, if you are interested in such a concept, let me know via the previous email link.

Harrow and his Hound
Since the last update, PDH has managed to complete his overhaul of the Inquisitor Harrow figure for me:

Posted Image
Posted Image


He's since sent this on to Steve, my captive painting genius, so hopefully we can expect to see something soon.

Xanthites
The talented Jon Flindall (known as RiseoftheMagi) has received a model from me, which he's started to neaten up for me. Here's what he had to say:



Spurred on by the excellent stuff that's been coming out of the AB painting and modelling section of late, I've been having a poke at the xanthite fella. Attached pictures are of some likely boots from a elysian - it should be easy enough for me to blend the trouser-tops into existing ones (they're just tacked on at the mo). The donor model's already got some small kneepads, so I can't see leg armour like Helsmarck's working unless I cut off those, but I reckon the trous/kneepads/boots look in these pics could work?

I've also been trying out some arms - I like the idea of building his existing shoulder pads up a little into eisenhorn-like ones (definitely with a lensey gadget too) in which case his sleeves would probably be coat ones - I think the attached one's ok size wise, though the autopistol would have to be swapped for a cane or scimitar perhaps...

Any thoughts on tabard/chest?




INQ28 Round-Up 
There's plenty of interesting INQ28 going on at the moment - some that's caught my eye are:

"Welcome to Cetus" by The Beard Bunker: I'm really intrigued by the potential of this thread, and would encourage people to keep their eyes on it.

Linguliformean's =][= Retinue: I particularly like the wackiness of the retinue member hanging from a tree!

Ammis Umbau-Schuppen: This thread was brought to my attention by KrautScientist - there's plenty of interesting Inquisitorial conversions here which could be useful fodder for an INQ28 project.


Tuesday, 26 March 2013

Gillam Harrow - Revisited

I've been rather quiet of late. Work is very busy, and I tend to feel that if I don't have anything worthwhile to post, that I shouldn't post. That said, the last month heralded the Ammobunker Open Bash 2013, where a number of INQ28 games were played. A grand time was had by all, and with the Easter holidays coming soon, I hope to be able to post up some stuff.

In the meantime, Peter's been working on Gillam Harrow, my cybernetic Mondominant. He's been through the wars, and whilst I'm fond of the model, there were a few touches I just wanted improving. Peter's skill has definitely improved the model.

Posted Image 

Here's Harrow with his cyber-mastiff, the dog from Forgeworld's recent Enforcer figure. I liked the idea that his hound was as battered as he was!

Peter put his GS skills to good use, revitalising Harrow's loincloth:



 photo Harrow_zpsceb4a337.jpg

Also, here's the current work on the Cyber-Mastiff. Although it's not the major surgery Dan was advocating, I hope it's enough to make him mine. I'd like to (find and) use the Inquisitorial symbol from the Grey Knight shoulder pad as a dog tag for the collar... though I imagine it'd need some fiddly pinning of some sort!


 photo CyberMastiff_zps79ee862b.png

I realise it's not the stunning miniature work going on on some of the blogs at the moment, but I've found it hard to do anything recently!

However, I would certainly advise you to check out the Ammobunker - particularly its new INQ28 section, which is a hotbed of really interesting modelling: AMMOBUNKER INQ28
 
Hope to hear from you soon,

Molotov

Monday, 14 January 2013

Delving into Denmark


I sat down to come up with some Denmark-related pun... something involving bacon... and I couldn't get it to come together. Still, there's some exciting things coming out of Denmark at the moment which have real ramifications for the "INQ28 scene."

Obviously long-time INQ28 friend Jakob Rune Nielsen is Danish, as are the excellent posters over at http://www.powerfist.dk/ are as well. I was actually put onto this forum by Neil101, and I'm certainl;y glad that I was. I've been reading the forum with the aid of Google Translate, and the thread "Skub flere Dukker V2 - Inquisimunda Warband Challenge" has rewarded us with a number of realy excellent INQ28-esque figures.

I really urge you to check these guys out - though the log is baconless, there are some very tasty figures. My personal favourite at the moment is a True-Scaled Grey Knight built by Thomas Kyrsting:


This guy's made out of the Forgeworld Tartaros Terminators, and has inspired me to look back at the possibility of making Truescaled Deathwatch. More on that in a future post...

Please check out the blog! Some excellent inspiration there!


MolotvDo you know of any new and exciting INQ28/Inquisimunda conversions or threads? Please send me the links, as I'm always glad for new inspiration, and am looking to feature more work from other modellers in the blog!

Sunday, 6 January 2013

BLANCHITSU - INQ28 features again!

I received my copy of the January 2013 White Dwarf today - and was pleased to see that the Blanchitsu series of articles is continuing - and that models that may well be very familiar to you have featured within.






The article features the work of Jakob Rune Nielsen and Migsula - but again Peter "PDH" Hudson's miniatures have featured - so congratulations to all of you!

It's very cool to have such evocative and interesting miniatures in the pages of Games Workshop's main media outlet. If INQ28 (and Inquisimunda) minatures can strike such a chord, then I know we're doing something right!

Saturday, 5 January 2013

A Christmas Present

I mentioned in a previous post that I have quite a backlog of material that needs to be posted up on here. One of these was John Blanche's Blanchitsu article from October's White Dwarf.


Blanchitsu is really a very interesting look into John Blanche's modelling mindset. In the October White Dwarf, he presented a series of Inquisitor warbands - I had a wry smile at that. Still, even if these figures are being presented as part of the 40k universe (and of course they are), it was very cool to see INQ28 getting a toehold in White Dwarf.



This picture showcases some of the figures that Inquisitor Guidonis has in his retinue. One thing I like about these pictures (and something that I've seen in Jakob Rune Nielsen's work too) is the use of artwork as a background to the pictures, making the models feel more alive, and part of a greater whole. This is particularly interesting for Inquisitor, where we aren't making models, but rather creating characters.






I was really flabbergasted when John presented me with these two figures at the REQUIEM event. John has a really interesting mindset where he has this relentless creative drive. Once he's finished with a figure, it's on to the next one. The figure on the left is Inquisitor Bernadus Guidonis, a character that has begun to take on a shape of its own as he has been used in a number of events.

I count myself very fortunate that John has taken to our INQ28 group of gaming. Peter recently posted saying that "the best part for me has been expanding my gaming circle from almost non existent to a group of like minded people." I think that's been the greatest hallmark of INQ28 - making gaming a social event.

I think that's what I will take from these two figures -  a reminder that we are part of a community - and that is something special all in itself.




MolotvWhat is your favourite INQ28 model? Which figures to you truly evoke that "grimdark" feeling of Inquisitor?


Friday, 4 January 2013

Creative Collaboration

Well, I did promise you some work, so I'll be trying to put up some posts over the next few days/weeks showing what I've been up to.

This figure here is quite an interesting one. You might've seen him grow and develop over several months - which is how many of my conversions end up. I don't always have a clear idea of how the figure will end up, which means they can change quite radically over the course of the creative process.


This figure is Wenlock Dane, a puritan Inquisitor of the Ordo Malleus. That's as much as I know about him yet - I haven't been able to work out who might participate in his retinue. He's primarily constructed from one of the Inquisitorial Crusaders, with hands from Space Marines and the head of a Space Marine scout. The skull-in-a-box comes from a Russian model I bought from eBay a couple of years ago. 

Although I did most of the work in this figure, there came a point where my skills couldn't quite finish it off in the way that I envisaged. So I put in a call to PDH, and asked him to help finish some of the Green Stuff details on the figure. His input has made the model much better than it ever was - which typifies Peter's involvement in the INQ28 scene.

Many people point towards Peter's retinue (Inquisitrix Benadice and company)  as being figures that have drawn them into INQ28 - this is particularly the case on Dakka Dakka. Because of that, I've asked him to become a contributor to this blog. I've said several times that this should be an INQ28 blog, not a Molotov blog. I think that having a second author, somewhat akin to the Bell of Lost Souls site, should help to reinvigorate things here. 

His presence won't be immediate, but I am hopeful that it'll make a big difference to things here. 





MolotvFeel free to leave a comment for either me or for PDH - Collaboration is the lifeblood of this hobby - perhaps leave a shout-out for your favourite collaborator or the person whose figures have recently inspired you! (I'd definitely be keen for some inspiration.)
- Mol.




Thursday, 3 January 2013

Bloody, bold and Resolute (2013 Edition)

Well, as all can attest, this blog has been far too quiet over the last six months (or so.) So, Happy New Year to you all!

Peter has nagged me into trying to get a Resolution post up. If you are a long-time follower of this blog, you may remember that in December 2011, I posted a number of resolutions for 2012.

2012 was, without a doubt, a seminal year for INQ28. It's not been perfect, but this was the year in which we ran the inaugural INQvitational (and the followup event, the REQUIEM day.) I've seen INQ28 and Inquisimunda spread throughout many forums, and I think 2013 has the chance of being something very special indeed.


I think INQ28 has grown and spread throughout 2012. I've tried to be an active forum participant, but my real-life status has meant that I've had to restrict myself somewhat to the Ammobunker. I don't feel too bad about that - the Ammobunker is a great place to communicate with like-minded people. The disadvantage is that I know there's a  great deal of creativity going on in other forums that I'm missing. Places like Dakka Dakka - though PDH is a good spy for me in that regard!
I mentioned using the Blog to its best. I don't think I've done that particularly well. I've said before that I wanted this blog to be an INQ28 blog, not a Molotov blog. To that end, I don't tend to post about things that I'm doing elsewhere on the internet, or that have nothing to do with INQ28. My real life has impinged massively on my INQ28 hobby, and the blog has suffered accordingly. I do have some plans in place to fix this, however.

Despite owning INQ28.com, I haven't been able to do enough with it. I would like to get the website up so it can help to serve as a focal point for the hobby. If you have any experience with web design or the like, please get in touch with me!

I haven't been able to do much hobbying in the latter half of the year, and I've felt that lack keenly. I've perhaps spent two or three nights working on models since September. I'd like to try to work something out so that I can do some modelling.
I think the INQvitational was a success, and that everybody who came had a great time. I'm going to be working on making the 2013 INQvitational an equally special day.




+++++++++++++++++++++++++++++++++++++++++++++++++

My resolutions for 2013 are:

1. Continue to Raise the Profile of INQ28
I want to continue to champion INQ28. That means I want to expand the blog and make it a more vibrant hub of the hobby. I would like to vary the sort of content on here, from rules and the like to pictures; from my models to those of other people. It would be nice to get the website up and running, though I'm several years late on that score! I'm also keen to work on some collaborative projects to get the modelling bug going.

2. Make more space in my life for INQ28  
Although I've spent plenty of time on the XBOX, I haven't done anywhere near enough modelling. I would like this to change. SWMBO is not a major fan of my "little plastic men" (to say the least) but this may have to be something I put my foot down on. (I can model in the doghouse, right?)  

3. Put on at least one grand INQ28 event in 2013
The 2013 INQvitational should qualify for this, but I will keep my options open that I may be able to run a second event in the latter half of the year.


So, this blog post is a massive WATCH THIS SPACE - and I suggest you do, because I'm hoping to keep this resolution!
  

Tuesday, 13 November 2012

Mastering the Mega-Battle

So, the time came to pass for us to play the REQUIEM mega-battle. Some of the other participants have already begun to put up their recollections of the day - Neil has produced an excellent series of articles here and here; Keravin and Little Brother have put up articles on the Ammobunker detailing their experiences. Compared to them, I'm behind the times!

It became increasingly clear when planning for the November event that I wanted something rather grand in scale. Something that went just a touch beyond two small bands skirmishing. If we take the Eisenhorn trilogy into account (and I often use it as a starting-point for my work), then a reference might be when Eisenhorn and his retinue are part of the greater Imperial campaign against the Saruthi at the end of Xenos.  Something where grand events are unfolding, but our focus is on the Inquisition.

Or, to put it another way, in Assassin's Creed: Brotherhood, the protagonist Ezio Auditore chases down Cesare Borgia in the midst of the climactic action of the Siege of Viana. The focus is very definitely on these two occupying the centre stage, whilst a much larger battle plays out as the backdrop.

I was very clear that I didn't want to play a game of 'Inquisimunda' or even true Warhammer 40,000. There are some players who might be able to use the same characters in different games systems (for example, taking an Inquisitor in 40k, Epic, even Battlefleet Gothic), but we were there to play Inquisitor, and that was at the forefront of my mind.

Precinctomega created a set of NPC rules for his 'Architecture of Hate' rules-set, and Conclave member Marcoskoll recently posted a revised set which I found useful. Although there would be other models on the board, I wanted the focus to be on the Inquisitors. Therefore, the players would be using their Inquisitors, with full Inquisitor stat-lines; some of the key enemy opponents, such as the True-Scale Chaos Space Marine I created, would equally have stat-lines. The rest of the figures on the board - the teeming hordes of the chaos renegades and the massed ranks of the Imperial Guardsmen - would simply serve as NPCs.

The image of Inquisitors marshalling the Imperial Guard and leading them into battle was something that appealed to me, so I got in touch with Steve Day, a long-time friend of the blog, and asked to borrow his Cadian Guardsmen. Each Inquisitor would have a contingent of Guardsmen. I decided to simplify their rules even further than Marco's NPC rules. They would effectively serve as extra Basic Injury levels for the Inquisitors, which represented them throwing themselves in the line of fire to protect these grand heroes of the Imperium.



With all fourteen Inquisitors taking to the field, we divided the board into two lengthways, effectively running two games simultaneously; I would GM one, and my friend Dazz would run the other. If a player character crossed into the other half of the board, they would be subsumed into the other GM's turn order.

And so the game began.

The players were tasked with escorting the body of the fallen Inquisitrix Madine from one side of the board to the other. They were informed that the cruiser they were on (the Sealed Fate) was in danger of being destroyed, and it was imperative that they removed Madine's body rather than allowing it to be desecrated.

Standing in their way was a wide variety of chaos figures. The bulk of them were made up of cultists from the Dark Vengeance boxed set (lovely figures!), although Nick lent us some Forgeworld resin renegades; RiseoftheMagi sent some converted Elysians he'd made for the Ammobunker's mega-battle at Games Day; Andy Old Guard provided us with some renegade Ogryn, Thistle allowed us to use a number of his pit slaves and PDH allowed us to use some of his figures from the Yggdrasilium board (more on that later!) We had determined that these Chaos forces would be allowed to respawn in waves, to provide an unending torrent of filth for the Inquisitors to battle through.


After some consideration, the players immediately got stuck into combat. What I found interesting about this game was that it was still a game of Inquisitor. The players were role-playing their characters brilliantly, even when we had characters who weren't that much use in the combat (Inquisitor Vendrake, for example) or who couldn't fight to their fullest (my Inquisitor Adorno, an accomplished sorceror, could not use his powers for fear of being discovered by his peers, and so had to resort to a laspistol!)

The veteran Inquisitor Bernadus Guidonis had overseen the transport of Madine's body from Dalthus Prime to the cathedral-world of Brythonis, and it was he who asserted command over the assembled Inquisitors - even though there were those who resented the commands he was giving - or even openly disobeyed them! It was supremely fitting that even in the face of such a crisis, the Inquisition was fractious and discordant.

In the midst of the chaos, there were players who were able to use their Inquisitors in very characterful ways. It's a prime rule of GMing roleplays that your players will always wreck your carefully-laid plans, and that held true when it came to Inquisitor, too; Fulgrim (from Tears of Isstvan) playing the arch-antagonist Thaddeus Velk, managed to circumvent almost all the fighting, stealing the shuttle that the rest of the Inquisitors were supposed to escape on, and leaving his Guardsman escort to die so that they could not tell the tale of his perfidy!


Fulgrim had been on Dazz's side of the board, and when I got told what had happened I had a real moment where I thought, "So what the hell do I do now?"  After a few seconds of desperate thought, it occured to me that this made the game all the more interesting; the Inquisitors would have to reach the cargo bay and then hold out against the chaos hordes until rescue could arrive. The stakes had suddenly been raised considerably.

That's something special about Inquisitor - that given the space to be creative, the game becomes a partnership - an imaginative conspiracy - between the GM and the players. A shared creative space where anything can happen and the results are highly unpredictable!

After two hours of struggling, the players were able to evacuate from the Sealed Fate. The main success of the mega-battle had been in drawing to a close many of the events that happened in the INQvitational (though many questions do remain!) and setting up some more. There were a number of dramatic events, and every player had been able to take something away from the game.

There are still a number of games from the day that I have to tell you all about, and I'll get to those as work - and SWMBO - permit. But I would encourage people to try to push the boundaries of their gaming experience. The REQUIEM mega-battle was a grand (and fool-hardy) experiment, but it was only through the willingness of the players to participate that we created an exciting event that leaves us with fantastic memories - and that's the true spirit of gaming, isn't it?

Thursday, 8 November 2012

Readying for the Requiem

After the INQvitational in June, I received a number of emails suggesting that a game or series of games be run surrounding the events of Inquisitrix Madine's funeral. She had been assassinated at the climax of the Helios Succession, and some of the players felt that their Inquisitors would ensure she was buriesd with full honours.

When PDH suggested to me that we arrange a second day where we could play INQ28, the core of the idea began to crystallise. The REQUIEM event would act as a coda of sorts for the 2012 INQvitational, resolving some of the story threads and laying the groundwork for new narrative events.

I wanted REQUIEM to be something slightly different from the typical Conclave event (and even the INQvitational format) - rather than a strict and stringent series of games which would result in a "winner", the day was to be far more narrative - players would play against who they wanted to play against - whoever would allow their narrative to flourish best. Beforehand, the players arranged match-ups and found GMs; this allowed time for specific NPC characters and scenery to be created for the event.

I was also able to call in a number of favours; a number of people lent their miniatures, scenery and even their painting abilities in order to ensure the day could run as smoothly as possible.

Whilst often the Conclave events have culminated in a grand finale, I wanted there to be a dramatic beginning to the day, to continue the Dalthan storyline and to provide a springboard for future events. Peter let me know that he'd been able to book Warhammer World's rather grand Zone Mortalis board, and seeds began to hatch. A grand game set aboard an Imperial Navy cruiser - a game where the Inquisitors had to protect and secure Madine's body. After talking to a number of the players, it became clear that this "mega-battle" was to be something rather extreme - a game of Inquisitor with something in the order of 150 models on the table...


Immaterialise

Hello all,

This (academic) year hasn't been that kind to my hobbying; however, this weekend I was able to organise a series of INQ28 games at Warhammer World. I'll be trying to put up a series of articles over the coming days which should bring this blog back to life (begrudging thanks to PDH, who decided to point out just how quiet it's been!)

So, stay tuned - hopefully I'll be putting some stuff up soon!

Monday, 22 October 2012

PARIAH


I finished Dan Abnett's new Inquisitorial novel, Pariah, about half an hour ago. My mind is still buzzing. The Eisenhorn trilogy still ranks among my favourite ever books - the twisted world of Inquisitorial politics narrated by Gregor Eisenhorn - a man who, in the words of Pariah, makes 'even the most heretical ideas make sense'. Following his journey from upright puritan to wanted heretic has been really very interesting.

Ravenor, for me, never quite matched up to Eisenhorn; I think mainly because the rigid first-person narrative of the first trilogy was dispensed with in order to allow us to see more characters operating within the retinue of an Inquisitor. What I did like about the Ravenor trilogy was that he showed us a really interesting world in Eustis Majoris. Throughout all six books, there have been some really interesting settings, all of which would be perfect for a game of Inquisitor.

Pariah, then - where would it fall? I think the gap between the Ravenor trilogy and the Bequin trilogy has allowed the "Abnettverse" to mature in deepen - this book has in many ways the flavour of Dark Heresy - and that's a good thing. A "bottom up" vision of a conspiracy, rather than a "top down" view. The main character - Alizebeth Bequin - is soon caught up in a tangled web which leaves the reader guessing - particularly if they are fans of the series. 

It was very interesting to see many familiar characters appearing - the first time we see Eisenhorn was a particular treat for me - but my biggest concern was when another Abnett character was shoehorned in to the narrative. I didn't think it was entirely warranted and for me, it was a slight disappointment.

However, there is a lovely tone to this book, and Abnett has created a really interesting "voice" in Bequin. Ensnared between many differing factions, each with differing objectives and aims, I look forward to seeing where this trilogy goes next.


Friday, 31 August 2012

Will Wright's Eisenhorn

Hey guys,

I don't float around on the internet as much as I used to, but I do try to keep an eye out for interesting Inquisitorial-themed models on the internet - and when I spot one, I want to share it with all of you!

Will Wright (or BigWill as he posts on the Ammobunker) has an interesting and rather lengthy WIP thread, filled with some really awesome projects. Within it, he has a number of Inquisitorial models, but I wanted to bring one in particular to your attention.

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This model is constructed from the recently released Finecast Inquisitor - further showcasing how the medium of Finecast can really give life to innovative and interesting conversions. Whilst not entirely accurate to the Inquisitor model, it really does evoke the spirit of Eisenhorn, and serves as inspiration for other conversions.

Saturday, 25 August 2012

A dish best served cold?

Since the INQvitational in June, I've not really grappled with the contents of my modelling desk. This is much to the consternation of my friend Darren, who has found his mojo redoubled. It's funny how the hobby can affect us all in different ways, and that we all have peaks and troughs.

In my case, I've been working on moving house with SWMBO, and that's taken up a great deal of time.

Games Workshop have today put up the new Dark Vengeance boxed set. It has a force of Dark Angels fighting against Chaos renegades of the Crimson Slaughter. Perhaps the most interesting thing for me is that the boxed set includes ten chaos militia - figures that up until now we've only been able to create from kitbashing the Imperial Guard or ordering from Forge World.



Obviously it appears that there are eight normal cultists, each of which are duplicated twice; a "heavy" figure, which comes with a flamer and a heavy stubber, and two "leader" figures. These are "snap-fit" models, which means that they likely come in one, two- or three pieces, and can be put together without glue. That raises some questions about the moulding; some of the Battle for Macragge and the Battle for Black Reach Space Marines had odd moulding. Still, I'm very excited for these figures, and I think there's a lot that can be done with them.

The figures have a lot of inspiration borrowed from Necromunda, and there's quite a few figures in there that could be used for gangers. But, more pertinently to this blog, I think that these figures have a lot of potential to be used for INQ28. Of course, without conversion they could be chaos cultists, Imperial guard, militiamen, sump gangers and the like. But with some reworking, I really think they could make excellent members of an Inquisitor's retinue.

I'll get back to you with some of my ideas.

- Mol.

Friday, 24 August 2012

Spiky Rat Pack: Inquisitor Marius Cassar

I really enjoy receiving emails from people who have been inspired by the work I (and others) have done with INQ28. It's doubly special when the email has work of this quality!

Kari Hernesniemi of Spiky Rat Pack sent me this picture of Inquisitor Marius Cassar and his retinue. Kari and his circle of gamers have been working for a long time towards playing a game of INQ28, and the figures they've created have tapped right into the aesthetic of Inquisitor.



Also included is this sketch of Inquisitor Cassar, which Kari produced as a proof of concept before creating the miniature. It's very Blanchean in style, which is awesome. It also shows his skill at modelling that he was able to realise his imaginings! (We should all be so lucky!)

More posts soon, guys - but until then, visit Kari at Spiky Rat Pack and share your thoughts below!

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